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		<item>
		<title>Improv character ideas!!!?</title>
		<link>http://improv.ws/drama-improvisation-ideas/improv-character-ideas/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/improv-character-ideas/#comments</comments>
		<pubDate>Thu, 26 May 2011 21:58:02 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[improv]]></category>

		<guid isPermaLink="false">http://improv.ws/drama-improvisation-ideas/improv-character-ideas/</guid>
		<description><![CDATA[For drama we are doing improvisation, and we hav to create a character. I was thinking either a twilight obsessed fan girl or a farmgirl from new orleans&#8230; Any other ideas??? Thanks!!!]]></description>
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<p>For drama we are doing improvisation, and we hav to create a character. I was thinking either a twilight obsessed fan girl or a farmgirl from new orleans&#8230; Any other ideas??? Thanks!!!</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>I need a good name for my play&#8230;?</title>
		<link>http://improv.ws/drama-improvisation-ideas/i-need-a-good-name-for-my-play/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/i-need-a-good-name-for-my-play/#comments</comments>
		<pubDate>Mon, 16 May 2011 22:07:58 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[good]]></category>
		<category><![CDATA[Name]]></category>
		<category><![CDATA[need]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://improv.ws/drama-improvisation-ideas/i-need-a-good-name-for-my-play/</guid>
		<description><![CDATA[In my school, we are doing our drama GCSE&#8217;s and for this part of our tests we had to come up with an improvisation.. blahdie blahdie blah&#8230; You know what i mean Well i can&#8217;t come up with a name for our play and it&#8217;s really important :/ So our play is about a girl [...]]]></description>
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<p>In my school, we are doing our drama GCSE&#8217;s and for this part of our tests we had to come up with an improvisation.. blahdie blahdie blah&#8230; You know what i mean <img src='http://improv.ws/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Well i can&#8217;t come up with a name for our play and it&#8217;s really important :/</p>
<p>So our play is about a girl called Tilly who dad, Felix beats her mum Genevieve&#8230; So Genevieve turns for love with this creepy guy called Nigel&#8230; But he turns out to be a murderer and kills Genevieve and Felix, then Tilly finds them and swears vengeance on Nigel forever, the next scene is a flash forward, and it&#8217;s Tilly 10 years later stalking Nigel till the time is right then asks him why he did it, and then it&#8217;s a flashback to his sexist dad and him being dumped by his married girlfriend, he gets all angry and swears vengeance on married women&#8230; (Sounds stupid but it works in the play) Then she shot Nigel back in the present day&#8230; Then it ends with Tilly rocking in a mental home and her talking to her mum who she imagines in her mind&#8230; (She&#8217;s craaazy) And a voice over saying how her charges of murder have been dropped due to her mental instability etc etc etc&#8230;.</p>
<p>SOOOO!? I want you guys to come up with something for me.. It could be just using Tilly&#8217;s name or something waaay more abstract&#8230;</p>
<p>My original idea was &#8220;The Grass Isn&#8217;t Always Greener&#8221; because Genevieve turns to Nigel for love when her original life isn&#8217;t very good, but alternatives aren&#8217;t always better&#8230;.<br />
But i didn&#8217;t like it so i hope you guys can help me with a title <img src='http://improv.ws/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>THANK YOU! <img src='http://improv.ws/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<slash:comments>3</slash:comments>
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		<title>Can I get into Julliard?</title>
		<link>http://improv.ws/drama-improvisation-ideas/can-i-get-into-julliard/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/can-i-get-into-julliard/#comments</comments>
		<pubDate>Fri, 06 May 2011 22:10:07 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[into]]></category>
		<category><![CDATA[Julliard]]></category>

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		<description><![CDATA[I know it&#8217;s a crazy idea. I&#8217;m only a humble 16 year old from some average city in Missouri, living in California. And, sadly, I can&#8217;t say I have been acting since I was 2 years old, or have been auditioning for every single musical or theater camp I could find. I just take Drama [...]]]></description>
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<p>			</a></p></div>
<p>I know it&#8217;s a crazy idea. I&#8217;m only a humble 16 year old from some average city in Missouri, living in California. And, sadly, I can&#8217;t say I have been acting since I was 2 years old, or have been auditioning for every single musical or theater camp I could find. I just take Drama at my High School. If I had to put a number on it, I&#8217;d say I&#8217;ve been learning how to perform for a little over 2 and a half years. But, I may be different. For me, acting- or just being on a stage for that matter- is like the only time where I can ever be myself, by not being myself. In a weird way, I feel that I was put here to want to be on stage. It&#8217;s the only thing I&#8217;m interested in, I mean It&#8217;s almost like I can&#8217;t even try in any other class like English or math, because the only thing I care about is Drama. Sometimes I find myself daydreaming about how perfect my life would be if the only subject I did at school was drama. Script writing, stagecraft, directing, improvisation, and everything above, I only want to do that! Please, help me figure out if I&#8217;m just crazy or if I can actually make a life out of this passion!</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How do I deal with a stage hog in my weekly acting classes?</title>
		<link>http://improv.ws/drama-improvisation-ideas/how-do-i-deal-with-a-stage-hog-in-my-weekly-acting-classes/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/how-do-i-deal-with-a-stage-hog-in-my-weekly-acting-classes/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 22:17:41 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[deal]]></category>
		<category><![CDATA[stage]]></category>
		<category><![CDATA[weekly]]></category>

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		<description><![CDATA[I attend a weekly acting class, and I&#8217;m interested in pursuing acting as a career; however I always seem to run into problems with other students in my class. The previous lesson, a group of six (including me) had to act out a scene in a hospital, and it was improvisation &#8212; we had absolutely [...]]]></description>
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<p>I attend a weekly acting class, and I&#8217;m interested in pursuing acting as a career; however I always seem to run into problems with other students in my class.</p>
<p>The previous lesson, a group of six (including me) had to act out a scene in a hospital, and it was improvisation &#8212; we had absolutely no script to go by. Now, everyone in the group was a competent actor, including myself, but there was one person who just said everything at every moment possible, which made it very difficult for other group members to act or say a line. </p>
<p>This person must have said 50% of the lines, while two people in the group didn&#8217;t get to speak (when they should have been given a turn), and the rest (including me) got around 15% of the total lines. I would constantly look at the people who didn&#8217;t get a chance to speak, and I could see that they had good ideas for what they could say, but this person was just so damn loud and pushy that before anyone could say anything, the person just kept on going.</p>
<p>A true stage hog. We all pay the same to attend these drama classes, yet some people don&#8217;t even get to act because of this person!</p>
<p>I don&#8217;t want to confront this person about the issue, as there are people in the drama group that would defend him without a second though. I considered speaking to my drama teacher about it, who I know will do something&#8230; </p>
<p>I spoke to a friend who is an actor, who said that I should butt in when I want to say something&#8230; but it&#8217;s just so hard to speak over the top of this person.</p>
<p>Any ideas or advice?</p>
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		<title>Who hates the 2000&#8242;s Part II?</title>
		<link>http://improv.ws/drama-improvisation-ideas/who-hates-the-2000s-part-ii/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/who-hates-the-2000s-part-ii/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 22:08:01 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[2000's]]></category>
		<category><![CDATA[hates]]></category>
		<category><![CDATA[Part]]></category>

		<guid isPermaLink="false">http://improv.ws/drama-improvisation-ideas/who-hates-the-2000s-part-ii/</guid>
		<description><![CDATA[How about music (if you call that crap music). Music is so pathetic. The 90&#8242;s put us in a musical stone age. Overblown crap bands like Nirvana made it trendy for music to sound like crap. Today musicians have no standard. Music is oversimplified and lazy, there&#8217;s no improvisation. Kids have no idea what they&#8217;re [...]]]></description>
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<p>How about music (if you call that crap music). Music is so pathetic. The 90&#8242;s put us in a musical stone age. Overblown crap bands like Nirvana made it trendy for music to sound like crap. Today musicians have no standard. Music is oversimplified and lazy, there&#8217;s no improvisation. Kids have no idea what they&#8217;re doing. Music isn&#8217;t being taught in schools anymore. And then you&#8217;ve got plastic fake bands like the Jonas Brothers taking the 70&#8242;s and 80&#8242;s and turning it into supreme faggetry on the Disney Channel. And then you’ve got the glamour rap on MTV with a bunch of inarticulate losers singing about jewelry and driving around in trendy oversized SUVs built to look like crap and burn gas. Madness.</p>
<p>The 80&#8242;s was the first decade where imagination met technology. The pinnacle of human civilization. A perfect marriage between the two. There&#8217;s nothing like it. Men could finally make their visions come to life on the big screen. They had technology but the talent was already there. Clearly this didn&#8217;t last very long as it&#8217;s only in human nature for people to get greedy. The 2000&#8242;s show us what happens when you have unlimited technology with no imagination. Movies are horrible to the point where they have to keep raking up ticket prices to make profit. Today most people would rather stay at home and watch old movies like Die Hard on Blu-ray than waste 30 bucks watching a forgettable piece of crap.</p>
<p>TV&#8217;s no better. Today the lowest common denominator of crap controls everything. Music Television doesn&#8217;t play music, it plays trendy soap operas for teenage girls. Kid&#8217;s networks are garbage. Gone are the legendary cartoons and game shows of the 90&#8242;s which have been replaced with 3-dimensional computer animated crap. Primetime has turned into inarticulate trendy high school drama and trendy vampire movies. The real primetime starts at 11:00 with Adult Swim and reruns of Seinfeld, South Park, and Family Guy. Whimmin have transformed the news into celebrity gossip. I have no opinion on American Idol or the rest of that shit because I’ve never watched it and I never plan to. Law &#038; Order is still the best show on television, it sure aint’ what it used to be, but everything else is crap so it’s no contest. Jack McCoy is God.</p>
<p>Video Games are the only media that hasn’t taken the plunge but nothing beats the Golden Age. </p>
<p>In the 2000’s first world communism is becoming a reality, they call it socialism. People want the government to control every aspect of their lives. To wipe their noses and put them to sleep at night. To decide what is good for them and what isn’t. To decide what is right and wrong. To decide how they live their lives. I think it’s time that people realized that Rome wasn’t built in one day. I think it’s time that people realized it’s not what their Blackberry can do, that’s a fucking phone. The real question is. What can you do?</p>
<p>How do you feel about this?<br />
Yeah no shit. Still everything I said is a 100% rock solid fact. Things won&#8217;t change anytime soon, society changes slowly, probably another  20 or 30 years before it changes for the better.<br />
Stop preaching about healthcare and I don&#8217;t care about your stupid left wing site, people like you are exactly the reason why everything sucks. All you talk about is healthcare and that&#8217;s as complex as it gets.</p>
<p>Government run healthcare is not needed in America. Most people are still American in the sense that they would rather pay for quality than have the government decide what is covered and what isn&#8217;t so a bunch of low-life, lazy, pieces of horse dung can get healthcare and destroy the middle class.<br />
And sorry, but I&#8217;m not one of those people. I&#8217;m human.</p>
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		<title>My plan. Help, Ideas, Advice? Much needed!?</title>
		<link>http://improv.ws/drama-improvisation-ideas/my-plan-help-ideas-advice-much-needed/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/my-plan-help-ideas-advice-much-needed/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 21:59:07 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Much]]></category>
		<category><![CDATA[needed]]></category>
		<category><![CDATA[plan.]]></category>

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		<description><![CDATA[Okay, I&#8217;ve chosen my options to be a vet. (Which is good, I want these grades.) But, my main goal in life is to become an actress in films. And before you ask &#8211; I don&#8217;t want it for the fame. I want it because, my dream is to act. I love acting! I can&#8217;t [...]]]></description>
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<p>Okay, I&#8217;ve chosen my options to be a vet. (Which is good, I want these grades.)<br />
But, my main goal in life is to become an actress in films.<br />
And before you ask &#8211; I don&#8217;t want it for the fame.<br />
I want it because, my dream is to act. I love acting!<br />
I can&#8217;t act at school because my class/form are absolutely horrible. They always judge me, and say that I&#8217;m trying to be funny, when I&#8217;m not. And when i really get into a script or an improvisation, they always say I&#8217;m sad and that I&#8217;m a geek, and a teachers pet. I hate that. I&#8217;m not being any of those things, I&#8217;m trying to act. It makes me so mad and upset because I can&#8217;t stand in front of the class and act without getting judged.<br />
I did, however, go to a stage school every Sunday for 7 years, and no one judged me there because everyone was acting with me as well, and I absolutely loved it! Especially when we got the cameras out and recorded &#8216;mini movies&#8217;.<br />
I had to quit stage school though because we never got round to getting an agent because my mum said that they cost too much. Which isn&#8217;t true is it? I swear it&#8217;s not? I always thought that they get 10% of what you get paid in the film or whatever they get for you?<br />
But anyway, I chose my options to be a vet as a back up.<br />
I&#8217;ve already had my 7 years of acting and I&#8217;m thinking of getting an agent very very soon, so that I can get into the acting career young. (I&#8217;m 14, 15 in around 7 months). Some people who try to become an actress/actor doesn&#8217;t make it, after studying at school for so long, so I want to use what I&#8217;ve already learnt in drama for my agent etc (Maybe get some more lessons if needed) and use my &#8216;vet career&#8217; as my back up. So if all does go wrong, I have the grades to get a job to be a vet.<br />
I would be prepared for work, prepared for filming, and studying on set, prepared for auditions etc. And if I do get film work, and I get paid, i would use some of the money for a private tutor to be a vet if needed.<br />
I would do anything to for-fill my dreams.<br />
But, I don&#8217;t know what to say to my parents. She always puts me down. I&#8217;m too embarrassed to say anything to them about me acting. I don&#8217;t think they think I&#8217;m a very good actress. <img src='http://improv.ws/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
What do I say to them? Is forfilling my dreams possible? Will i be a good actress? Please tell me what you think!<br />
Thanks,</p>
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		<title>How can I improve my improvising?</title>
		<link>http://improv.ws/drama-improvisation-ideas/how-can-i-improve-my-improvising/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/how-can-i-improve-my-improvising/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 22:22:55 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[Improve]]></category>
		<category><![CDATA[improvising]]></category>

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		<description><![CDATA[In my Drama class at school we&#8217;re doing work on improvisation. I&#8217;m really bad at it and it&#8217;s embarassing. When I get up in front of my class, my mind goes blank and I have NO idea what to say. We have to do a 5 minute mini play purely from improvising and I&#8217;m dreading [...]]]></description>
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<p>In my Drama class at school we&#8217;re doing work on improvisation. I&#8217;m really bad at it and it&#8217;s embarassing. When I get up in front of my class, my mind goes blank and I have NO idea what to say. We have to do a 5 minute mini play purely from improvising and I&#8217;m dreading it. Have you got any tips on how to be random but at the same time not stupid?</p>
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		<title>Drama practical assignment?</title>
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		<pubDate>Thu, 17 Mar 2011 22:44:35 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
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		<description><![CDATA[Im in yr 9 and we have devise an improvisation. The teacher outlined the topics 4 us and we have to come up with the dialogue. the scene my partner and i have chosen is: A teenager with a radio that&#8217;s blarring loud rock music is sitting on a seat in a bus across the [...]]]></description>
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<p>Im in yr 9 and we have devise an improvisation. The teacher outlined the topics 4 us and we have to come up with the dialogue. the scene my partner and i have chosen is:<br />
A teenager with a radio that&#8217;s blarring loud rock music is sitting on a seat in a bus across the aisle from an adult. The teenagers objective: they think they have the right to play their music as loud as they want and will refuse to turn it down.<br />
The adults objective: the loudness of  the radio is bothering them. they treaten to take the radio and throw it out the window if the teenager doesnt turn it down. </p>
<p>The improvisation needs to have at least 3 separate scene which should include an introduction, a body and a resolution. (each scene needs to go for at least 3minutes) The outline of the improvisation can be changed or altered. Any ideas for the different scenes?</p>
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		<title>Second Life</title>
		<link>http://improv.ws/comedy-improv-games-video/second-life/</link>
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		<pubDate>Thu, 17 Mar 2011 22:44:33 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
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<p>Second Life</p>
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<p>    Second Life</p>
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<p>        History</p>
<p>This section needs additional citations for verification.</p>
<p>Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (March 2009)</p>
<p>In 1999, Philip Rosedale (known as Philip Linden inworld) formed Linden Lab. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a virtual world experience. In its earliest form, the company struggled to produce a commercial version of the hardware, known as &#8220;The Rig&#8221;, which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. That vision soon morphed into the software application Linden World, in which users could participate in task-based games and socialization in a three-dimensional online environment. That effort would eventually transform into the better known, user-centered Second Life. Although he was familiar with the metaverse of Neal Stephenson&#8217;s novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted some early virtual world experiments during his college years at the University of California San Diego, where he studied physics.</p>
<p>On December 11, 2007, Cory Ondrejka, who helped program Second Life, was forced to resign as chief technology officer .</p>
<p>In January 2008, residents (including bots used to simulate traffic for better search rankings) spent a total of 28,274,505 hours &#8220;inworld&#8221;, and, on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009 </p>
<p>On March 14, 2008, Rosedale announced plans to step down from his position as Linden Lab CEO and to become chairman of Linden Lab&#8217;s board of directors. Rosedale announced Mark Kingdon as the new CEO effective May 15, 2008.</p>
<p>In 2008, Second Life was honored at the 59th Annual Technology &amp; Engineering Emmy Awards for advancing the development of online sites with user-generated content. Rosedale accepted the award.</p>
<p>In January 2010, 18 million accounts were registered, although there are no reliable figures for actual long term consistent usage.</p>
<p> Classification</p>
<p>During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.</p>
<p>Second Life&#8217;s status as a virtual world, a computer game, or a talker, is frequently debated. Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. As it does not have any stipulated goals it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.</p>
<p>It also used to be for any age, but now requires users to be at least 18 years of age.</p>
<p> Residents and avatars</p>
<p>Main article: Resident (Second Life)</p>
<p>There is no charge to create a Second Life account or for making use of the world for any period of time. Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person but at present does not do so. A Premium membership (US$9.95/mo., US$22.50 quarterly, or US$72/yr.) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member&#8217;s avatar account (down from an original stipend of L$500, which is still paid to older accounts). This stipend, paid into the member&#8217;s avatar account, means that the actual cost for the benefit of extended tech support for an annual payment of US$72 is only US$14. However, the vast majority of casual users of SL do not upgrade beyond the free &#8220;basic&#8221; account.</p>
<p>Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life, or they may choose even more abstract forms, given that almost every aspect of an avatar is fully customizable. See Second Life Culture for more details. A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes. Avatar forms, like almost everything else in SL, can be either created by the user, or bought pre-made. A single person may also have multiple accounts, and thus appear to be multiple Residents (a person&#8217;s multiple accounts are referred to as alts).</p>
<p>Avatars can communicate via local chat or global instant messaging (known as IM). Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance. IMs are used for private conversations, either between two avatars, or among the members of a group, or even between objects and avatars. Unlike chatting, IM communication does not depend on the participants being within a certain distance of each other. As of version 1.18.1.2, voice chat, both local and IM, is also available on both the main grid and teen grid. Instant messages may optionally be sent to a Resident&#8217;s email when the Resident is logged off, although message length is limited to 4096 bytes. If a message is sent to an offline Resident it will also be saved to be viewed when they log on.</p>
<p> Economy</p>
<p>Main article: Economy of Second Life</p>
<p>Second Life has an internal currency, the Linden dollar (L$). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Services include &#8220;camping&#8221;, wage labor, business management, entertainment and custom content creation (which can be broken up into the following 6 categories: building, texturing, scripting, animating, art direction, and the position of producer/project funder). L$ can be purchased using US Dollars and other currencies on the LindeX exchange provided by Linden Lab, independent brokers or other resident users. Money obtained from currency sales is most commonly used to pay Second Life&#8217;s own subscription and tier fees; only a relatively small number of users earn large amounts of money from the world. According to figures published by Linden Lab, about 64,000 users made a profit in Second Life in February 2009, of whom 38524 made less than US$10, while 233 made more than US$5000. Profits are derived from selling virtual goods, renting land, and a broad range of services. In March 2009, it has become known that there exist a few Second Life entrepreneurs, whose profits exceed 1 million US$ per year.</p>
<p>Some companies generate US dollar earnings from services provided in Second Life.</p>
<p> Accessibility</p>
<p>Second Life has been criticized for its lack of accessibility as users unable to use a mouse or unable to see are excluded from accessing Second Life using the Second Life viewer. However, since the Second Life viewer was made open source a number of solutions towards making Second Life accessible have been developed (listed chronological order):</p>
<p>A modification of the Second Life viewer has been developed that allows users who are visually impaired to navigate their avatar using force feedback. Different object types are distinguished through different vibration frequencies.</p>
<p>TextSL is a text client developed by the University of Nevada that allows Screenreader users to access Second Life. TextSL allows users who are visually impaired to navigate, communicate with avatars and interact with objects using a command based interface inspired by the Zork adventure game.</p>
<p>IBM&#8217;s Human Ability and Accessibility Center developed a Web based interface for Second Life that can be accessed with a screen reader. This client provides basic navigation, communication, and perception functions using hotkeys.</p>
<p>The guide dog project developed by Virtual Helping Hands offers a virtual guide dog object that can be &#8220;worn&#8221; by a user&#8217;s avatar. The guidedog provides a number of functions such as navigation and querying the environment through a chat-like interface. Feedback is provided using synthetic speech.</p>
<p>A recent study shows that one of the biggest barriers towards making Second Life accessible to users who are visually impaired is its apparent lack of meta data, such as names and descriptions, for virtual world objects. This is a similar problem for the accessibility of the web where images may lack alternative tags. The study found that 32% of the objects in Second Life are called &#8216;object&#8217; and it is estimated that up to 40% of the objects in Second Life lack an accurate name.</p>
<p> Localization</p>
<p>In 2007, Brazil became the first country to have its own independently-run portal to Second Life, operated by an intermediarylthough the actual Second Life grid accessed through the Brazilian portal is the same as that used by the rest of the worldwide customer base. The portal, called &#8220;Mainland Brazil&#8221;, is run by Kaizen Games, making Kaizen the first partner in Linden&#8217;s &#8220;Global Provider Program&#8221;. In October 2007, Linden Lab signed a second &#8220;Global Provider Program&#8221; with T-Entertainment Co., LTD., Seoul, South Korea and T-Entertainment&#8217;s portal called &#8220;SERA Korea&#8221; serves as a gateway to Second Life Grid. Previously, starting in late 2005, Linden Lab had opened and run their own welcome area portals and regions for German, Korean and Japanese language speakers.</p>
<p>Public chat within the world supports many different written languages and character sets, providing the ability for people to chat in their native language. Several resident-created translation devices provide machine translation of public chat (using various online translation services), allowing for communication between residents who speak different languages.</p>
<p> Land ownership</p>
<p>Main article: Real estate (Second Life)</p>
<p>Premium membership allows the Resident to own land, with the first 512m (of Main Land owned by a holder of a Premium account) free of the usual monthly Land Use Fee (referred to by residents as Tier, because it is charged in tiers). There is no upper limit on tier; at the highest level, the user pays US$295 for their first 65536m. Any land must first be purchased from either Linden Lab or a private seller.</p>
<p>There are four types of land regions; Mainland, Private Region, Homestead and Openspace. A region comprises an area of 65536m (16.1943 acres) in area, being 256 meters on each side. Mainland regions form one continuous land mass, while Private regions are islands. Openspace regions may be either Mainland or Private, but have lower prim limits and traffic use levels than Mainland regions. The owners of a Private region enjoy access to some additional controls that are not available to mainland owners, for example they have a greater ability to alter the shape of the land. Residents must own a region (either Mainland or Private) to qualify for purchasing an Openspace region.</p>
<p>Linden Lab usually sells only complete 65536m (16.1943 acres) regions at auction (although smaller parcels are auctioned on occasion, typically land parcels abandoned by users who have left). Once a Resident buys land they may resell it freely and use it for any purpose that it is not prohibited by the Second Life Terms of Service.</p>
<p>Residents may also choose to purchase, or rent, land from another Resident (a Resident landlord) rather than from Linden Lab. On a Private region, the built in land selling controls allow the landlord to sell land in the region to another Resident while still retaining some control. Residents purchasing, or renting, land from any other party than Linden Lab are not required to hold a Premium membership nor to necessarily pay a Tier fee, although typically the landlord will require some form of upfront and/or monthly fee to compensate them for their liability to pay the Land Use Fee charged by Linden Lab. However Linden Lab acknowledges only the landlord as the owner of the land, and will not intervene in disputes between Residents. This means, for example, that a landlord can withdraw a Resident&#8217;s land from availability, without refunding their money, and Linden Lab will not arbitrate in the dispute.</p>
<p> Fee schedule</p>
<p>Second Life General Fees</p>
<p>Fee</p>
<p>Benefit</p>
<p>Free</p>
<p>Sign Up, Avatar Creation, Login ID, Access, Participation</p>
<p>US$1</p>
<p>250 Linden Dollars (variable) &#8211; brokered purchase; may go to LL or a resident seller</p>
<p>US$0.30</p>
<p>per transaction fee for buying Linden Dollars on Lindex currency exchange</p>
<p>3.5% of transaction value</p>
<p>per transaction fee for selling Linden Dollars on Lindex currency exchange</p>
<p>US$9.95/month</p>
<p>Premium membership (access to higher mainland ranges as below, 300 Linden Dollars per week, access to live and ticket support)</p>
<p>US$125/month</p>
<p>Land as below, plus Concierge service (live support access)</p>
<p>US$150</p>
<p>Island relocation</p>
<p>US$50</p>
<p>Island rename</p>
<p>US$100</p>
<p>Island interuser transfer (includes relocation and renaming)</p>
<p>US$500 plus 20 premium memberships</p>
<p>Unique avatar surname for an organization</p>
<p>Second Life Land Use Fees</p>
<p>Monthly Land Fee</p>
<p>Additional Land</p>
<p>Parcel Size (m2)</p>
<p>Square Equal Line Length (m)</p>
<p>Max Prims</p>
<p>US$5</p>
<p>1/128 Mainland Region</p>
<p>512</p>
<p>22&#215;22</p>
<p>117</p>
<p>US$8</p>
<p>1/64 Mainland Region</p>
<p>1024</p>
<p>32&#215;32</p>
<p>234</p>
<p>US$15</p>
<p>1/32 Mainland Region</p>
<p>2048</p>
<p>44&#215;44</p>
<p>468</p>
<p>US$25</p>
<p>1/16 Mainland Region</p>
<p>4096</p>
<p>64&#215;64</p>
<p>937</p>
<p>US$40</p>
<p>1/8 Mainland Region</p>
<p>8192</p>
<p>90&#215;90</p>
<p>1875</p>
<p>US$75</p>
<p>1/4 Mainland Region</p>
<p>16,384</p>
<p>128&#215;128</p>
<p>3750</p>
<p>US$75</p>
<p>OpenSpace</p>
<p>65,536</p>
<p>256&#215;256</p>
<p>750</p>
<p>US$125</p>
<p>1/2 Mainland Region</p>
<p>32,768</p>
<p>181&#215;181</p>
<p>7500</p>
<p>US$125</p>
<p>Homestead</p>
<p>65,536</p>
<p>256&#215;256</p>
<p>3750</p>
<p>US$195</p>
<p>1 Mainland Region</p>
<p>65,536</p>
<p>256&#215;256</p>
<p>15,000</p>
<p>+US$95</p>
<p>+1/2 Mainland Region (when already at US$195 level)</p>
<p>32,768</p>
<p>181&#215;181</p>
<p>7500</p>
<p>US$195</p>
<p>Private Island on pre-2007 server technology (second hand purchase only)</p>
<p>65,536</p>
<p>256&#215;256</p>
<p>15,000</p>
<p>US$295</p>
<p>Private Island on current server technology</p>
<p>65,536</p>
<p>256&#215;256</p>
<p>15,000</p>
<p>For Mainland fees, the fee determines only the area of land available; the number of prims available is determined by the land itself. The values shown above are the norm but some rare mainland regions offer more prims in the same land area. For non-mainland fees, the fee sets both the land area and the prim count. (1 us $ is equal to approximately 1.6 Linden, otherwise known as sl dollars</p>
<p> Separate grids</p>
<p>In Second Life, there are two age-differentiated grids (one is for teens 13-17, one is for adults 18 or over). When a teen turns 18, he/she is transferred from the Teen Grid to the Main Grid. Linden Lab has received controversy for the lack of integration between teens and adults. Some parents protest that they cannot be on the grid together with their teenage children, and companies cannot market to both teens and adults in SL even if their products have universal appeal. Teen grid residents have spoken out in favor of merging the two grids with certain limitations to protect minors from adult content and predators on the main grid. This grid merge is widely supported by teen grid residents, although some also oppose it. It should be noted that the majority of those on the Teen Grid who oppose merger would want a separate &#8220;Teen Only&#8221; area, much like the recently-created &#8220;Adult&#8221; mainland in Second Life. Linden Lab employees (known as &#8220;Lindens&#8221;) have also been in favor of merging the grids, most notably Blue Linden, former teen grid manager.</p>
<p>The teen grid and the adult grid actually are technically parts of one grid called Agni. (Some of the Second Life grids are named after Hindu gods.) However, teen residents cannot access the adult regions, and adult residents cannot access the teen regions.</p>
<p>On 19 January 2009 Linden Lab, Philip Linden related (in an interview with Metanomics) an intent to merge the two grids into one. This immediately attracted uproar on SL&#8217;s private forums, largely from residents who feared they would be required to use the unpopular age verification system, and would be permanently under threat of a false sex-related allegation or lawsuit by a teenager or his/her parents.</p>
<p>The grids are made of regions each 256 meters square. Regions without servers appear as deep sea and cannot be entered and cannot be flown over, but regions with servers can be seen across regions without servers.</p>
<p>These regions&#8217; coordinate numbers locating them within the grid can be from 0 to (220-1), giving in theory a total grid size of about 281.475 million kilometers square; but all or most regions with servers are in the extreme northwest corner of this vast theoretical area.</p>
<p>Underage users, who are under 18 in real life, are not allowed onto the main grid, and being an underage user there is an offense that can be abuse reported. However, Linden Lab places burden of proof on alleged underage users, and does not check to verify anything themselves. As a result, false underage user reports are filed by some residents as a form of griefing or for revenge.</p>
<p> Technology</p>
<p>Second Life comprises the viewer (also known as the client) executing on the user&#8217;s personal computer, and several thousand servers operated by Linden Lab.</p>
<p> Client</p>
<p>Linden Lab provides official viewers for Microsoft Windows 2000 / XP / Vista / 7, Mac OS X, and most distributions of Linux. A third-party version is available for Solaris and OpenSolaris. The viewer renders 3D graphics using the OpenGL technology. Since the viewer is open source, users may recompile it to create their own custom viewers; modified viewer software is available from third parties. One such example is the Nicholaz Edition. This viewer, produced by Nicholaz Beresford, includes bug fixes developed outside Linden Lab that are not yet included in the Linden Lab code. More recently a client known as Emerald, created by a group of residents who previously made their own clients yet have since banded together to work as one, has become popular among the user base of Second Life due to the large number of features they have added to the original client.</p>
<p>An independent project, libopenmetaverse, offers a function library for interacting with Second Life servers. libopenmetaverse has been used to create non-graphic third party viewers, including SLEEK, a text browser using.NET, and Ajaxlife, a text viewer that runs in a web browser and TextSL a text client inspired by the Zork adventure game that allows users who are visually impaired to access Second Life using a Screenreader.</p>
<p>In February 2008 a partnership between Linden Lab and Vollee was announced. In May, Vollee launched an open Beta trial for a Second Life mobile application that lets Residents travel and communicate in-world by logging in from a handset using an existing account. The service, introduced for free, requires downloading a thin client to a 3G or Wi-Fi enabled handset. As of June 2009, it seems Vollee no longer exists as their web sites are no longer available.</p>
<p>A special beta client is available, which has been updated and used for software testing by volunteers. The beta client connects to a &#8220;beta grid&#8221; which consists of a limited number of regions mirrored at regular intervals from the real grid. The mirroring process overwrites any changes made on the beta grid, and thus actions taken within it are not stored by the servers; it is for testing purposes only.</p>
<p> Server</p>
<p>Each full region (an area of 256&#215;256 meters) in the Second Life &#8220;grid&#8221; runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region.</p>
<p>Every item in the Second Life universe is referred to as an asset. This includes the shapes of the 3D objects known as primitives, the digital images referred to as textures that decorate primitives, digitized audio clips, avatar shape and appearance, avatar skin textures, LSL scripts, information written on notecards, and so on. Each asset is referenced with a universally unique identifier or UUID.</p>
<p>Assets are stored on Isilon Systems storage clusters, comprising all data that has ever been created by anyone who has been in the SL world. Infrequently used assets are offloaded to S3 bulk storage. As of December 2007[update], the total storage was estimated to consume 100 terabytes of server capacity. The asset servers function independently of the region simulators, though the region simulators request object data from the asset servers when a new object loads into the simulator.[citation needed]</p>
<p>Each server instance runs a physics simulation to manage the collisions and interactions of all objects in that region. Objects can be nonphysical and non moving, or actively physical and movable. Complex shapes may be linked together in groups of up to 255 separate primitives. Additionally, each player&#8217;s avatar is treated as a physical object so that it may interact with physical objects in the world. As of 1 April 2008 (2008 -04-01)[update], Second Life simulators use the Havok 4 physics engine for all in-world dynamics. This engine is capable of simulating thousands of physical objects at once.</p>
<p>Linden Lab pursues the use of open standards technologies, and uses free and open source software such as Apache, MySQL, Squid and Linux. The plan is to move everything to open standards by standardizing the Second Life protocol. Cory Ondrejka, former CTO of Second Life, has stated that a while after everything has been standardized, both the client and the server will be released as free and open source software.</p>
<p> OpenSimulator</p>
<p>Main article: OpenSimulator</p>
<p>In January 2007, OpenSimulator was founded as an open source simulator project. The aim of this project is to develop a full open source server software for Second Life clients. OpenSIM is BSD Licensed and it is written in C# and can run under Mono environment. In 2008 there were some alternative Second Life grids which are using OpenSimulator.</p>
<p> Applications</p>
<p> Education</p>
<p>Second Life is used as a platform for education by many institutions, such as colleges, universities, libraries and government entities. There are over one hundred regions used for educational purposes covering subjects such as chemistry and English. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research has uncovered development, teaching and/or learning activities which use Second Life in over 80 percent of UK universities. At least 300 universities around the world teach courses or conduct research in SL. New educational institutions have also emerged that operate exclusively within Second Life, taking advantage of the platform to deliver content to a world wide audience at low cost.</p>
<p>Info Islands uses library programming sponsored by the Illinois&#8217; Alliance Library System and OPAL currently offered online to librarians and library users within Second Life. Another virtual continent called SciLands is devoted to science and technology education. While initially centered on the International Spaceflight Museum, it now hosts a number of organizations including NASA, NOAA, NIH, JPL, NPR, National Physical Laboratory, UK, and a host of other government agencies, universities, and museums. In December 2008, the United States Air Force launched MyBase, a Second Life island overseen by the Air Education and Training Command.</p>
<p>Second Life&#8217;s usefulness as a platform for pre-K12 education is limited due to the age restrictions on the main grid and the difficulties of collaborating among various educational projects on the teen grid. New approaches to fostering collaboration on the teen grid, such as the Virtual World Campus, offer some hope of overcoming some of these obstacles. For now, however, the primary utility of Second Life for pre-K12 education is in the education and professional development of teachers and school librarians. Still, K12 educators use Second Life to meet each other and to create objects and structures that help them develop curriculum, as EnergyTeachers.org does with its Sustainability Energy Science Lab.</p>
<p>Needs to hold meetings of more people than can be supported by a region&#8217;s server, have prompted a behavior called &#8220;four-cornering&#8221;, i.e. meeting where four regions with servers all meet; this is unwelcome, as it tends to put excessive load on the system sending object and texturing information between those four regions&#8217; servers.</p>
<p> Language education</p>
<p>Main article: Virtual World Language Learning</p>
<p>Language learning is the most widespread type of education in virtual worlds, with many universities, mainstream language institutes and private language schools using 3D virtual environments to support language learning.</p>
<p> Arts</p>
<p>Second Life residents express themselves creatively through virtual world adaptations of art exhibits, live music, live theater.</p>
<p> Art exhibits</p>
<p>Second Life has created an environment where artists can display their works to an audience across the world. This has created an entire artistic culture on its own where many residents who buy or build homes can shop for artwork to place there. Gallery openings even allow art patrons to &#8220;meet&#8221; and socialize with the artist responsible for the artwork and has even led to many real life sales. Numerous art gallery sims abound in second life. Most notable of these is the art gallery sim &#8220;Cetus&#8221;, which has been in continuous operation since 2006 as a planned, mix-use art community of galleries, offices and loft apartments for residents. Created by avatar Xander Ruttan, it has resulted in many collaborative efforts amongst artists, designers and builders from across the world.</p>
<p>The modeling tools from Second Life allow the artists also to create new forms of art, that in many ways are not possible in real life due to physical constraints or high associated costs. The virtual arts are visible in over 2050 &#8220;museums&#8221; (according to SL&#8217;s own search engine).</p>
<p>In 2008 Haydn Shaughnessy, real life gallerist, along with his wife Roos Demol hired a real life architect, New York based, Benn Dunkley to design a gallery in Second Life. Dunkleys goal was to design an interactive gallery with art in mind in a virtual world. &#8220;Ten Cubed&#8221; is a radical departure in art exhibition, a futuristically designed gallery showcasing art in a unique setting. On January 31, 2008, &#8220;Ten Cubed&#8221; was launched. For its inaugural exhibition, Crossing the Void II, owner and curator Shaughnessy selected five artists working in and with modern technologies. These artists included Chris Ashley based in Oakland, California, Jon Coffelt based in New York, New York, Claire Keating based in Cork, Ireland, Scott Kildall based in San Francisco, California and Nathaniel Stern originally based in New York, New York now in Dublin, Ireland. Real life as well as Second Life editions are available from the gallery.</p>
<p>The virtual creations from the metaverse are disclosed in real life by initiatives such as Fabjectory (statuettes) and Secondlife-Art.com (oil paintings).</p>
<p>In 2007, artists Adam Nash, Christopher Dodds and Justin Clemens won a AUD$20,000 Second Life Artists in Residence grant from the Australia Council for the Arts. Their Babelswarm installation was launched in Second Life and The Lismore Regional Gallery in NSW, Australia on April 11, 2008 by Australia Council Chairman James Strong. In 2008, the French Artist Fred Forest had entered the virtual world of Second Life to show his art project for the first time in his country. He inaugurated his &#8220;Experimental Center of the Territory of M2&#8243; (&#8220;Centre exprimental du terrioire du M2&#8243;), where he invited politicians to discuss about sustainable development and digital identity card ( Capucine.net). In another art project, he discussed about art institutions in France in his action called &#8220;The Corrida of Art&#8221;.</p>
<p> Live music</p>
<p>Live music performances in Second Life takes place in three distinctly different ways;</p>
<p>With in-world voice chat, where the user dons a headset and microphone then enables a Second Life browse to &#8220;broadcast&#8221; his voice to other users, much like a telephone conference call.</p>
<p>With streaming, where vocal and instrumental music by Second Life residents can be provided with the aid of Internet broadcast software, such as Shoutcast. This is input, via microphones, instruments or other audio sources, into computer audio interfaces and streamed live to audio servers. Similar to webcast radio, the audio stream from the live performance can be received in Second Life for the enjoyment of other Residents on their computer speakers. This started with performances by Astrin Few in May 2004 and began to gain popularity mid 2005. For example the UK band Passenger performed on the Menorca Island in mid-2006. Another UK band, Redzone, toured in Second Life in February 2007.</p>
<p>With inworld samples, where sounds samples are uploaded and an inworld user interface instruments is made to trigger those. Unlike streaming, performing with inworld samples make use of the Second Life environment and creates a three-dimensional sound experience to the audience. The Avatar Orchestra Metaverse featuring among other composer Pauline Oliveros is the most prolific representative with this approach.</p>
<p>Linden Lab added an Event Category &#8220;Live Music&#8221; in March 2006 to accommodate the increasing number of scheduled events. By the beginning of 2008, scheduled live music performance events in Second Life spanned every musical genre, and included hundreds of live musicians and DJs who perform on a regular basis. A typical day in Second Life will feature dozens of live music performances.</p>
<p>In 2008 the UK act Redzone announced they would release their new live album only via Second Life.</p>
<p>Redzone also began choreographing and synchronising their performances via MIDI in October 2008.</p>
<p>Many amateur performers start their music careers in Second Life by performing at virtual karaoke bars or Open Mic, then progress to performing for &#8220;pay&#8221;, or Linden dollars, in-world.</p>
<p> Theater</p>
<p>Live theater is presented in Second Life. The SL Shakespeare Company performed an act from Hamlet live in February 2008. In 2009 the company is producing scenes from Twelfth Night.</p>
<p>In 2007 Johannes von Matuschka and Daniel Michelis developed Wunderland, an interactive SL theatre play at Schaubhne am Lehniner Platz in Berlin, Germany.</p>
<p>In 2007, HBO hosted a comedy festival in Second Life, using live streaming audio. In March 2009, SL residents staged a two-day Virtually Funny Comedy Festival to &#8220;help build awareness for Comic Relief, Red Nose Day 2009 and of course, comedy in Second Life.&#8221;</p>
<p>In December 2008, The Learning Experience, a not-for-profit virtual education campus in Second Life, staged its first live theater events with the production of two short plays, A Matter of Husbands by Ferenc Molnr and Porcelain and Pink by F. Scott Fitzgerald. In 2009, the TLE theater company began producing full-length plays in Second Life, starting with The Importance of Being Earnest by Oscar Wilde in February, and followed by Candida by George Bernard Shaw in April.</p>
<p> Science</p>
<p>Second Life is used for scientific research, collaboration, and data visualization. Examples include SciLands, American Chemical Society&#8217;s ACS Island, Genome, Nature Publishing Group&#8217;s Elucian Islands Village.</p>
<p> Work solutions</p>
<p>Second Life gives companies the option to create virtual workplaces to allow employees to virtually meet, hold events, practice any kind of corporate communications, conduct training sessions in 3D immersive learning spaces, simulate business processes, and prototype new products.</p>
<p> Religion</p>
<p>Religious organizations have also begun to open virtual meeting places within Second Life. In early 2007, LifeChurch.tv, a Christian church headquartered in Edmond, Oklahoma, and with eleven campuses in the USA, created &#8220;Experience Island&#8221; and opened its twelfth campus in Second Life. The church reported &#8220;We find that this creates a less-threatening environment where people are much more willing to explore and discuss spiritual things&#8221;.[citation needed] In July 2007, an Anglican cathedral was established in Second Life; Mark Brown, the head of the group that built the cathedral, noted that there is &#8220;an interest in what I call depth, and a moving away from light, fluffy Christianity&#8221;.</p>
<p>Egyptian owned news website Islam Online has purchased land in Second Life to allow Muslims and non-Muslims alike to perform the ritual of Hajj in virtual reality form, obtaining experience before actually making the pilgrimage themselves in person.</p>
<p>Second Life also offers several groups that cater to the needs and interests of Humanists, atheists, agnostics, and freethinkers. One of the most active groups is SL Humanism which has been holding weekly discussion meetings inside Second Life every Sunday since 2006.</p>
<p> Embassies</p>
<p>The Maldives was the first country to open an embassy in Second Life. The Maldives&#8217; embassy is located on Second Life&#8217;s &#8220;Diplomacy Island&#8221;, where visitors will be able to talk face-to-face with a computer-generated ambassador about visas, trade and other issues. &#8220;Diplomacy Island&#8221; also hosts Diplomatic Museum and Diplomatic Academy. The Island is established by DiploFoundation as part of the Virtual Diplomacy Project.</p>
<p>In May 2007 Sweden became the second country to open an embassy in Second Life. Run by the Swedish Institute, the embassy serves to promote Sweden&#8217;s image and culture, rather than providing any real or virtual services. The Swedish Minister for Foreign Affairs, Carl Bildt, stated on his blog that he hoped he would get an invitation to the grand opening.</p>
<p>In September 2007, Publicis Group announced the project of creating a Serbia island as a part of a project Serbia Under Construction. The project is officially supported by Ministry of Diaspora of Serbian Government. It was stated that the island will feature Nikola Tesla Museum, Gua trumpet festival and Exit festival. It was also planned on opening a virtual info terminals of Ministry of Diaspora.</p>
<p>On Tuesday December 4, 2007, Estonia became the third country to open an embassy in Second Life. In September 2007, Colombia and Serbia opened embassies. As of 2008, Macedonia and the Philippines have opened embassies in the &#8220;Diplomatic Island&#8221; of Second Life. In 2008, Albania opened an Embassy in the Nova Bay location. SL Israel was inaugurated in January 2008 in an effort to showcase Israel to a global audience, though without any connection to official Israeli diplomatic channels.</p>
<p>Malta and the African country Djibouti are also planning to open virtual missions in Second Life.</p>
<p> Live sport entertainment</p>
<p>Popular forms of live entertainment have been making their appearance in Second Life. Many sports have appeared, allowing residents to watch or participate in many popular activities. Sporting leagues have sprung up in Second Life for cheerleading, American football, association football, boxing, pro wrestling, and auto racing. The Digital Championship Wrestling Federation (DCWF), founded February 2008, is a professional wrestling promotion in-world, providing live wrestling for residents regularly. It holds two main shows: Showdown on Saturdays at 12 noon SLT and Warzone on Wednesdays at 4pm SLT. It also hosts frequent exhibition matches and holds its monthly Main Events on the first Saturday of each month. The DCWF uses its own in-house wrestling system, provided free of charge to accepted applicants.[citation needed] RAGE Fighting Championships brings mixed martial arts to Second Life, allowing residents to have a virtual career as a professional prize fighter. Free training and equipment is available to get users started. Users can choose fighting disciplines including boxing, muay thai, kung fu, capoeira, kick boxing, and many others. RAGE Fighting Championships offers an extensive amateur circuit and events held several times each week. RAGE has recently added wrestling to its lineup of sports that take place as well in association with the Xtreme Wrestling Action organisation. RAGE Fighting Championships can be seen on Rezzed.TV.[citation needed]</p>
<p> Gaming</p>
<p>Perhaps the most widespread gaming application of Second Life is user-created multiplayer role-playing games. Each of these mini-MMORPGs is referred to as a &#8220;roleplay sim&#8221; even though some span 25 simulator environments or more, existing over several physical servers. Their storylines, players and factions, and weaponry or spells are very complex, involving hundreds of players and thousands of props. The virtual world component adds a new dimension to MMORPGs. Political strategy, secrecy, and manipulation, for instance, are as important as skill at combat in many of these sims.</p>
<p>Roleplay sims follow a theme such as Post-Apocalyptic, Goreans, Vampires, Steampunk, Pirates, Star Trek, Feudal Japan, Battlefield Combat, Wild West, and Ancient Rome. Most, but not all, are English-speaking sims. Mexico Monteray, for instance, is a Spanish roleplay sim. Favela Cidade de Deus is a popular Brazilian combat sim that recreates the violent slums of Rio de Janeiro.</p>
<p>Roleplay sims use one of several advanced roleplaying combat systems, most of which are based on Dungeons &amp; Dragons game mechanics. These are web-enabled, using an API, to communicate data on each character. Character creation includes character classes, races, attributes, and proficiencies/spells/abilities. A system of hit points, which are reduced by damage incurred, is implemented through one of the many combat HUDs. It allows for PvP Melee Combat and Combat with NPC Monsters. It can be used to build full quests.</p>
<p>First-person shooter combat is also a popular gaming choice in Second Life, with many in-world military groups battling each other, vying for prestige. Combat is performed by most of these organizations through the built-in Linden Labs Damage system (LL damage) and not the above mentioned third-party roleplay HUDs &amp; systems. The Second Life military community hosts many organizations dedicated to combat, research &amp; development, and community. Initially, the community began as a small group of individuals seeking to emulate first-person shooter game mechanics within Second Life. It has since steadily grown to span across many simulators with many participants. There also exists non-English speaking groups like Commando Anti Terrorismo Internacional (sim: CATI Combat Zone), Tercio de Madrid (sim: Great Land), and Mercenary Brothers Commando (sim: MBC). All of these organizations have a simulator (or multiple simulators) dedicated as their home base with objectives to secure by other organizations in order to achieve victory.</p>
<p>Racing vehicles, be it motorcycles, cars, hovercraft, airplanes, or other, more fantastical craft is also a popular activity, with some courses spanning multiple simulators. Sailing using sophisticated simulations of real-world physics is very popular, especially since the creation in January, 2009, of the Blake Sea, over 46 interconnected sims of open water area. While the Blake Sea was created primarily as an area for sailing, it is also popular as an area for simulated flight in a wide range of aircraft. Board games, including chess, Go, and Mahjongg, also have many in-world incarnations.</p>
<p>Skill games such as Dragonz, Gempuz, Gem Sorter, Letterz, Pipz, Quince, Solo Dices, Sudoku, Syzygy and XMemory have come under attack due to a prohibition on gambling in Second Life enacted in July 2007 by Linden Lab. There are still many games that mimic the appearance of traditional &#8220;casino&#8221; games, but their payouts are ultimately based on skill.</p>
<p>The ability in Second Life for anyone to create objects, textures, and scripts has allowed just about every style of game to be implemented in-world, at least to some extent, by people who are passionate about it.</p>
<p> Criticism and controversy</p>
<p>Main article: Criticism of Second Life</p>
<p> Regulation</p>
<p>In the past, large portions of the Second Life economy comprised businesses that are now regulated or banned. Changes to Second Life&#8217;s Terms of Service in this regard have largely had the purpose of bringing activity within Second Life into compliance with various international laws, even though the person running the business may be in full compliance with the law in his own country. Typically, Linden Lab offer no compensation for businesses that are damaged or destroyed by these rule changes, which can render significant expenditure or effort worthless.</p>
<p>On July 26, 2007, Linden Lab announced a ban on in-world gambling, in fear that new regulations on Internet gambling could affect Linden Lab if it was permitted to continue. The ban was immediately met with in-world protests.</p>
<p>In August 2007, a $750,000 in-world bank called Ginko Financial collapsed due to a bank run triggered by Linden Lab&#8217;s ban on gambling, which halved the size of the Second Life economy. The aftershocks of this collapse caused severe liquidity problems for other virtual &#8220;banks&#8221;, which critics had long asserted were scams. On Tuesday, January 8, 2008 Linden Lab announced the upcoming prohibition of payment of fixed interest on cash deposits in unregulated banking activities in-world. All banks without real-world charters closed or converted to virtual joint stock companies on January 22, 2008. After the ban, a few companies continue to offer non-interest bearing deposit accounts to residents, such as the e-commerce site XStreet, which had already adopted a zero-interest policy 3 months before the LL interest ban.</p>
<p> Technical issues</p>
<p>Due to Second Life&#8217;s rapid growth rate, it has suffered from difficulties related to system instability. These include increased system latency, and intermittent client crashes. However, some faults are caused by the system&#8217;s use of an &#8220;asset server&#8221; cluster, on which the actual data governing objects is stored separately from the areas of the world and the avatars that use those objects. The communication between the main servers and the asset cluster appears to constitute a bottleneck which frequently causes problems. Typically, when asset server downtime is announced, users are advised not to build, manipulate objects, or engage in business, leaving them with little to do but chat and generally reducing confidence in all businesses on the grid.</p>
<p>A more disturbing fault, believed to be caused by the same issue, is &#8220;inventory loss&#8221; in which items in a user&#8217;s inventory, including those which have been paid for, can disappear without warning or permanently enter a state where they will fail to appear in world when requested (giving an &#8220;object missing from database&#8221; error). Linden Lab offers no compensation for items that are lost in this way, although a policy change instituted in 2008 allows accounts to file support tickets when inventory loss occurs. Many in-world businesses will attempt to compensate for this or restore items, although they are under no obligation to do so and not all are able to do so. A recent change in how the company handles items which have &#8220;lost their parent directory&#8221; means that inventory loss is much less of a problem and resolves faster than in recent years. &#8220;Loss to recovery times&#8221; have gone from months (or never) to hours or a day or two for the majority of users, but inventory loss does still exist.</p>
<p>Second Life functions by streaming all data to the user live over the Internet with minimal local caching of frequently used data. The user is expected to have a minimum of 300 kilobits of Internet bandwidth for basic functionality, with 1000 kilobit providing better performance. Due to the proprietary communications protocols, it is not possible to use a network proxy/caching service to reduce network load when many people are all using the same location, such as when used for group activities in a school or business.</p>
<p> Fraud and intellectual property protection</p>
<p>Although Second Life&#8217;s client and server incorporate Digital Rights Management technology, the visual data of an object must ultimately be sent to the client in order for it to be drawn; thus unofficial third-party clients can bypass them. One such program, CopyBot, was developed in 2006 as a debugging tool to enable objects to be backed up, but was immediately hijacked for use in copying objects; additionally, programs that generally attack client-side processing of data, such as GLIntercept, can copy certain pieces of data. Such use is prohibited under the Second Life TOS and could be prosecuted under the DMCA.</p>
<p>Linden Labs may ban a user who is observed using CopyBot or a similar client, but it will not ban a user simply for uploading or even selling copied content; in this case, Linden Lab&#8217;s enforcement of intellectual property law is limited to that required by the &#8220;safe harbor&#8221; provisions of the Digital Millennium Copyright Act, which requires filing a real-life lawsuit. Although a few high-profile businesses in Second Life have filed such lawsuits, the majority of businesses in Second Life do not make enough money for a lawsuit to be worthwhile, or due to real-life work commitments cannot devote enough time to complete one; thus, they are effectively unprotected.</p>
<p>There have also been issues with the use of false DMCA takedown notices. Once a DMCA takedown notice is served, reversing it requires an individual to expose his personal information to the filer (filing a notice does not require this); for the penalty of perjury to be enacted, a lawsuit is required (anything less, the false DMCA claimer can just claim it from a different account every week causing legitimate business unlimited losses). In addition, the technical process of removal and re-instatement of content on Second Life is subject to failure which can result in content becoming unusable to its owner. This does not effectively prevent content theft; a thief who is subject to a DMCA takedown notice will not challenge it, but will simply create a new account and re-upload the content, often releasing it with all permissions available to maximize propagation out of spite.</p>
<p>Most users in the world as paying, private individuals are, likewise, effectively unprotected. Common forms of fraud taking place in-world include bogus investment and pyramid schemes, fake or hacked vendors, and failure to honor land rental agreements. Some residents have claimed that there is also a high incidence of sales of content to users unaware of its value (for example, weapons which would require the buyer to own a private island, as firing them in any other area would violate the terms of service; or avatars which appear to represent advanced roles but which, in reality, are nothing more than party costumes due to the inability to support those roles in a world with free social behaviour[clarification needed]).</p>
<p> References in popular culture</p>
<p>Main article: Second Life in popular culture</p>
<p>Since its debut in 2003, Second Life has become increasingly referred by various popular culture mediums, including literary, television, film and music. In addition, various significantly-popular personalities in such mediums have themselves used or employed Second Life for both their own works and for private purposes.</p>
<p> Competitors</p>
<p>Second Life has several competitors, including Entropia Universe, IMVU, There, Active Worlds, Kaneva, and the Red Light Center.[citation needed]</p>
<p> Further reading</p>
<p>Kaplan Andreas M., Haenlein M. (2009) Consumer use and business potential of virtual worlds: The case of Second Life, International Journal on Media Management, 11(3).</p>
<p>Kaplan Andreas M., Haenlein M. (2009) The fairyland of Second Life: About virtual social worlds and how to use them, Business Horizons, 52(6).</p>
<p>John Zerzan, Telos 141, Second-Best Life: Real Virtuality. New York: Telos Press Ltd., Winter 2007.</p>
<p> See also</p>
<p>Wikimedia Commons has media related to: Second Life</p>
<p>Virtual reality</p>
<p>Simulated reality</p>
<p>Social simulation</p>
<p>Cyberformance</p>
<p>Emerging Virtual Institutions</p>
<p>Interactive online characters</p>
<p>Active Worlds</p>
<p>PlayStation Home</p>
<p>Linden Scripting Language</p>
<p>CyberTown</p>
<p> References</p>
<p>^ Download the free Second Life viewer</p>
<p>^ Philip Linden&#8217;s user page on the Second Life Wiki</p>
<p>^ Au, Wagner James. The Making of Second Life, pg. 19. New York: Collins. ISBN 978-0-06-135320-8.</p>
<p>^ Linden Lab (February 11, 2002). &#8220;Linden Lab Debuts, Company Dedicated to 3D Entertainment&#8221;. http://lindenlab.com/pressroom/releases/02_02_11. Retrieved 2009-06-10. </p>
<p>^ Linden Lab (October 30, 2002). &#8220;Linden Lab Announces Name of New Online World &#8216;Second Life&#8217; And Availability of Beta Program&#8221;. http://lindenlab.com/pressroom/releases/02_10_30. Retrieved 2009-06-10. </p>
<p>^ Dubner, Stephen (December 13, 2007). &#8220;Philip Rosedale Answers Your Questions&#8221;. New York Times. http://freakonomics.blogs.nytimes.com/2007/12/13/philip-rosedale-answers-your-second-life-questions/?hp. Retrieved 2008-03-06. </p>
<p>^ &#8220;[UPDATED] Was Cory Linden fired, or did he quit?&#8221;. Massively. 2007-12-13. http://www.massively.com/2007/12/11/was-cory-linden-fired-or-did-he-quit/. Retrieved 2010-02-19. </p>
<p>^ the-second-life-economy&#8211;first-quarter-2009-in-detail. For the latest data, visit economy_stats, from which these quoted numbers were taken.</p>
<p>^ Philip Rosedale. &#8220;Changing my Job&#8221;. http://blog.secondlife.com/2008/03/14/changing-my-job/. </p>
<p>^ Wagner, Mitch (April 22, 2008). &#8220;Second Life Gets New CEO&#8221;. InformationWeek Business Technology Network. http://www.informationweek.com/blog/main/archives/2008/04/linden_lab_name.html;jsessionid=DWV2SIFZXOYVXQE1GHRSKH4ATMY32JVN. Retrieved 2009-11-06. </p>
<p>^ &#8220;Emmy Online&#8221;. Emmyonline.tv. http://www.emmyonline.tv/mediacenter/tech_2k7_winners.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;Current user metrics for Second Life&#8221;. Secondlife.com. http://secondlife.com/xmlhttp/secondlife.php. Retrieved 2010-02-19. </p>
<p>^ YouTube (November 22, 2006). &#8220;The Origin of Second Life and its Relation to Real Life&#8221;. YouTube. http://www.youtube.com/watch?v=0t1XR-LrgyM. Retrieved 2008-03-06. </p>
<p>^ Kock, N. (2008). &#8220;E-collaboration and e-commerce in virtual worlds: The potential of Second Life and World of Warcraft&#8221;. International Journal of e-Collaboration 4 (3): 113. http://www.infosci-online.com/downloadPDF/pdf/ITJ4264_5DQLbS5eNH.pdf. </p>
<p>^ &#8220;Alt Account FAQ&#8221;. Linden Research. https://support.secondlife.com/ics/support/default.asp?deptID=4417&amp;task=knowledge&amp;questionID=4201. Retrieved 2008-07-14. </p>
<p>^ &#8220;Second Life Avatars and their Real Life&#8221;. Web Urbanist. http://www.weburbanist.com/2007/06/17/top-3-look-alike-avatars-and-people-from-second-life-to-real-life/. Retrieved 2007-06-18. </p>
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<p>^ &#8220;Vivox Gives Voice to Second Life&#8221;. 2007-02-27. http://www.vivox.com/press-releases-detail.php?id=17. Retrieved 2007-08-24. </p>
<p>^ &#8220;LlEmail &#8211; Second Life Wiki&#8221;. Wiki.secondlife.com. http://wiki.secondlife.com/wiki/LlEmail. Retrieved 2008-10-27. </p>
<p>^ &#8220;Second Life Economic Data&#8221;. Secondlife.com. http://secondlife.com/statistics/economy-data.php. Retrieved 2010-02-19. </p>
<p>^ Wagner J. Au (March 24, 2009). &#8220;Top Second Life Entrepreneur Cashing Out US$1.7 Million Yearly; Furnishing, Events Management Among Top Earners&#8221;. http://nwn.blogs.com/nwn/2009/03/million.html. Retrieved 2009-03-30. </p>
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<p>^ &#8220;Land Pricing &amp; Use Fees&#8221;. Linden Lab. http://secondlife.com/whatis/landpricing.php. Retrieved 2008-11-28. </p>
<p>^ &#8220;Second Life Blogs: Channel: Second Life Forums&#8221;. Forums.secondlife.com. 2009-02-25. http://forums.secondlife.com/showthread.php?t=334826. Retrieved 2010-02-19. </p>
<p>^ &#8220;Linden Lab To Open Source Second Life Software&#8221;. Linden Lab. January 8, 2007. http://lindenlab.com/pressroom/releases/01_08_07. Retrieved 2007-01-08. </p>
<p>^ Phoenix Linden (January 8, 2007). &#8220;Embracing the Inevitable&#8221;. Linden Lab. http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/. Retrieved 2007-01-08. </p>
<p>^ &#8220;Emerald Viewer Website&#8221;. Modular Systems. http://modularsystems.sl/. Retrieved 2009-11-11. </p>
<p>^ &#8220;libopenmetaverse&#8221;. libopenmetaverse.org. http://lib.openmetaverse.org/wiki/Main_Page. Retrieved 2008-10-27. </p>
<p>^ a b &#8220;Delta&#8217;s Online Corner | Second Life&#8221;. Delta.slinked.net. http://delta.slinked.net/category/second-life/. Retrieved 2008-10-27. </p>
<p>^ Vollee Inc. (2008-02-20). &#8220;Vollee Brigns Second Life to Mobile&#8221;. Press release. http://www.vollee.com/news/30_vollee_brings_second_life_to_mobile. Retrieved 2008-07-02. </p>
<p>^ Vollee Inc. (2008-06-03). &#8220;Vollee Debuts Second Life on Mobile&#8221;. Press release. http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080603005773&amp;newsLang=en. Retrieved 2008-07-02. </p>
<p>^ &#8220;Key&#8221;. Linden Lab. August 25, 2007. https://wiki.secondlife.com/wiki/Key. Retrieved 2007-10-01. </p>
<p>^ Ambrose, Frank (2009-01-12). &#8220;Second Life Grid Update from FJ Linden&#8221;. https://blogs.secondlife.com/community/features/blog/2009/01/12/second-life-grid-update-from-fj-linden. Retrieved 2009-01-20. </p>
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<p>^ Rosedale, Philip (2007-12-13). &#8220;Philip Rosedale Answers Your Second Life Questions&#8221;. http://freakonomics.blogs.nytimes.com/2007/12/13/philip-rosedale-answers-your-second-life-questions/. Retrieved 2007-12-18. </p>
<p>^ &#8220;Second Life &#8211; Physics Engine&#8221;. Wiki.secondlife.com. http://wiki.secondlife.com/wiki/Physics_engine. Retrieved 2010-02-19. </p>
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<p>^ &#8220;LugRadio Episode 42&#8242;m an excellent driver&#8221;. LugRadio. January 16, 2006. http://www.lugradio.org/episodes/42. Retrieved 2006-11-24. </p>
<p>^ &#8220;SL Hungary: Links / All Links&#8221;. En.slhungary.hu. http://en.slhungary.hu/e107_plugins/links_page/links.php. Retrieved 2008-10-27. </p>
<p>^ &#8220;Chemistry in Second Life&#8221;. Slusage.com. http://slusage.com/chemistry.asp. Retrieved 2010-02-19. </p>
<p>^ &#8220;A Real School in Second Life&#8221;. Languagelab.com. http://www.languagelab.com/. Retrieved 2010-02-19. </p>
<p>^ &#8220;English Literature in Second Life&#8221;. Literaturealive.blogspot.com. http://literaturealive.blogspot.com/. Retrieved 2010-02-19. </p>
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<p>^ Kirriemuir, John (2007-05-05). &#8220;Snapshots of Second Life use in UK HE and FE&#8221;. Eduserv Foundation. http://www.eduserv.org.uk/foundation/studies/slsnapshots. Retrieved 2008-08-04. </p>
<p>^ Michels, Patrick (2008-02-16). &#8220;Universities Use Second Life to Teach Complex Concepts&#8221;. Government Technology. http://www.govtech.com/gt/252550. Retrieved 2008-11-15. </p>
<p>^ Erard, Michael (2007-04-10). &#8220;A Boon to Second Life Language Schools&#8221;. Education. http://www.technologyreview.com/Infotech/18510/?a=f. Retrieved 2008-11-19. </p>
<p>^ Cowan, Matt (2008-10-10). &#8220;The &#8216;second wave&#8217; of Second Life&#8221;. News. http://uk.reuters.com/news/video?videoId=92549&amp;videoChannel=6. Retrieved 2008-11-19. </p>
<p>^ &#8220;AETC opens virtual doors to MyBase&#8221;. Af.mil. http://www.af.mil/news/story.asp?id=123126243. Retrieved 2009-03-08. </p>
<p>^ &#8220;8D Taps Language Learners, Bots, Microtransactions&#8221;. Virtual World News. 2009-05-29. http://www.virtualworldsnews.com/2009/05/out-of-stealth-8d-taps-language-learners-bots-microtransactions.html. Retrieved 2009-06-22. </p>
<p>^ &#8220;Thursdays&#8221;. http://www.abc.net.au/tv/sundayarts/thursdays/. Retrieved 2007-08-15. </p>
<p>^ Inaugural artists in Crossing the Void IIfor &#8220;Ten Cubed,&#8221; curated by Haydn Shaughnessy</p>
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<p>^ &#8220;Secondlife-Art.com: real life paintings from Second Life&#8221;. http://www.secondlife-art.com/. Retrieved 2007-03-02. </p>
<p>^ &#8220;Australia&#8217;s first Second Life arts residency &#8211; Australia Council for the Arts&#8221;. Australiacouncil.gov.au. http://www.australiacouncil.gov.au/the_arts/features/australias_first_second_life_arts_residency. Retrieved 2010-02-19. </p>
<p>^ &#8220;They&#8217;re virtually famous &#8211; Technology&#8221;. theage.com.au. 2009-06-15. http://www.theage.com.au/news/technology/theyre-virtually-famous/2008/04/10/1207856776808.html?s_cid=rss_technology. Retrieved 2010-02-19. </p>
<p>^ Mahesh Sharma (2008-05-29). &#8220;Old funds for new worlds&#8221;. The Australian. http://www.theaustralian.com.au/news/arts/old-funds-for-new-worlds/story-e6frg8n6-1111116470411. Retrieved 2010-02-19. </p>
<p>^ &#8220;Babelswarm&#8221;. Babelswarm. 2008-04-14. http://www.babelswarm.com/review.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;Web Net Museum-Fred forest-Retrospective-Art sociologique-Esthetique de la communication-Interrogation-Oeuvres Actions-Les robinets planetaires&#8221;. Webnetmuseum.org. http://www.webnetmuseum.org/html/en/expo-retr-fredforest/actions/70_a_en.htm#text. Retrieved 2010-02-19. </p>
<p>^ &#8220;New Redzone live album only available in Second Life&#8221;. Side-line.com. http://www.side-line.com/news_comments.php?id=30314_0_2_1_C. Retrieved 2010-02-19. </p>
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<p>^ &#8220;The SL Shakespeare Company: Homepage&#8221;. Slshakespeare.com. http://slshakespeare.com/. Retrieved 2008-10-27. </p>
<p>^ &#8220;Wunderland&#8221;. Slwunderland.wordpress.com. http://slwunderland.wordpress.com. Retrieved 2008-10-27. </p>
<p>^ &#8220;HBO Comedy Festival Coming to Second Life&#8221;. 3pointd.com. 2007-02-28. http://www.3pointd.com/20070228/hbo-comedy-festival-coming-to-second-life/. Retrieved 2010-02-19. </p>
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<p>^ &#8220;It Was a Night of Many Firsts&#8221;. Tleinsl.blogspot.com. 2008-12-05. http://tleinsl.blogspot.com/2008/12/it-was-night-of-many-firsts.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;First Full-length Play Staged by TLE in Virtual World Is a Real Success!&#8221;. Tleinsl.blogspot.com. 2009-02-22. http://tleinsl.blogspot.com/2009/02/first-full-length-play-staged-by-tle-in.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;The Sexes Battle It Out in Candida on the TLE Stage in Second Life&#8221;. Tleinsl.blogspot.com. 2009-04-03. http://tleinsl.blogspot.com/2009/04/sexes-battle-it-out-in-candida-on-tle.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;Don&#8217;t Miss &#8216;Virtually Real&#8217; Performance of Candida at TLE in Second Life&#8221;. Tleinsl.blogspot.com. 2009-04-12. http://tleinsl.blogspot.com/2009/04/dont-miss-virtually-real-performance-of.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;Chemistry in Second Life&#8221;. Journal.chemistrycentral.com. http://www.journal.chemistrycentral.com/content/3/1/14. Retrieved 2010-02-19. </p>
<p>^ 7:48 p.m. ET (2007-05-21). &#8220;&#8221;Give me that online religion&#8221;". MSNBC. http://www.msnbc.msn.com/id/18789168. Retrieved 2010-02-19. </p>
<p>^ &#8220;The Anglican Church in Second Life&#8221;. Slangcath.wordpress.com. http://slangcath.wordpress.com. Retrieved 2008-10-27. </p>
<p>^ &#8220;Anglican Second Life Inhabitants Construct Medieval Cathedral&#8221;. Blog.wired.com. 2007-06-19. http://blog.wired.com/games/2007/06/anglican_second.html. Retrieved 2010-02-19. </p>
<p>^ &#8220;Second Life Visit To Mecca For The Hajj |Sky News|Technology&#8221;. News.sky.com. http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641297721. Retrieved 2009-03-08. </p>
<p>^ &#8220;The SL Humanism Group&#8221;. http://slhumanismgroup.blogsp&#8230;        </p>
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<p>If you think of something meant to make your work easier, then you have to picture a machine. It does not matter how simple or complicated the term may seem in our minds. A machine could be anything that can help one reduce the amount of time they spend doing a task.</p>
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          <a href="http://improv.ws/authors/g-smitty/260787" title="G. Smitty's Articles">G. Smitty</a>l<br />
                    <a href="http://www.articlesbase.com/home-improvement-articles/" title="Home Improvement Articles">Home Improvement</a>l<br />
          Nov 10, 2010<br />
                    lViews: 167</p>
<p>                        <a title="Automatic Potato Peeler – The Simplest Way To Peel Potatoes" href="http://www.articlesbase.com/cooking-tips-articles/automatic-potato-peeler-the-simplest-way-to-peel-potatoes-1589617.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Automatic Potato Peeler – The Simplest Way To Peel Potatoes</a></p>
<p>An automatic potato peeler will easily churn out perfectly peeled potatoes in a matter of seconds. These gadgets are amazing and they will actually replace several different kitchen tools to make your life a lot easier. If you are like me and love potatoes, you will use the automatic peeler almost everyday.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/james-lahey/308496" title="James Lahey's Articles">James Lahey</a>l</p>
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          Dec 16, 2009<br />
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<p>                        <a title="Automatic Potato Peeler" href="http://www.articlesbase.com/home-improvement-articles/automatic-potato-peeler-3645040.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Automatic Potato Peeler</a></p>
<p>Maybe you have already given up preparing any potato meals in your kitchen imagining how tiresome and time consuming peeling potatoes could be. The automatic potato peeler is one device that could change your whole outlook on the potato peeling work.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/g-smitty/260787" title="G. Smitty's Articles">G. Smitty</a>l<br />
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          Nov 10, 2010</p>
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<p>Introduction  The China Sourcing Fairs is organized by Global Sources, a business-to-business trade media company that connects exporters from Asia and buyers from all parts of the world</p>
<p>          By:<br />
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<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Aug 19, 2010</p>
<p>                        <a title="Mechanical Scissor Lift Tables - The Latest in Lift Table Technology" href="http://www.articlesbase.com/industrial-articles/mechanical-scissor-lift-tables-the-latest-in-lift-table-technology-4427682.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Mechanical Scissor Lift Tables &#8211; The Latest in Lift Table Technology</a></p>
<p>Technological advancement in the material handling equipment industry has given rise to many new varieties of equipments today. The mechanical lift tables are latest additions in this category.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/nathansyngrem/240256" title="nathansyngrem's Articles">nathansyngrem</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Mar 17, 2011</p>
<p>                        <a title="Features Of Metal Detector Conveyors" href="http://www.articlesbase.com/industrial-articles/features-of-metal-detector-conveyors-4426815.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Features Of Metal Detector Conveyors</a></p>
<p>When there is a need to separate the ferrous and non-ferrous materials that are blended together in a mixture, the metal detector conveyors comes very handy to execute the operation.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/carolyn-clayton/34437" title="Carolyn Clayton's Articles">Carolyn Clayton</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Mar 17, 2011</p>
<p>                        <a title="Plastic Belt Conveyors And Their Benefits" href="http://www.articlesbase.com/industrial-articles/plastic-belt-conveyors-and-their-benefits-4426804.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Plastic Belt Conveyors And Their Benefits</a></p>
<p>Plastic belt conveyors offer many benefits in industrial applications. If you currently have or are considering roller conveyors, you may wish to check out the advantages with plastic. Here are some benefits to look into.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/carolyn-clayton/34437" title="Carolyn Clayton's Articles">Carolyn Clayton</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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<p>                        <a title="Linear Actuator - An Important Device for Manufacturing Units" href="http://www.articlesbase.com/industrial-articles/linear-actuator-an-important-device-for-manufacturing-units-4426476.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Linear Actuator &#8211; An Important Device for Manufacturing Units</a></p>
<p>Microscope stage comes in different varieties to suit the needs of its varied users. In this article, you would get to know about the universal microscope stage, which is used in special research projects.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/nathansyngrem/240256" title="nathansyngrem's Articles">nathansyngrem</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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<p>                        <a title="People in Dubai Understand the Importance of Recycling" href="http://www.articlesbase.com/industrial-articles/people-in-dubai-understand-the-importance-of-recycling-4426208.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">People in Dubai Understand the Importance of Recycling</a></p>
<p>There are a large number of people in Dubai who are interested in recycling activities. Some may find it difficult to recycle materials like plastic, etc. but there are simple ways to recycle metals. Lucky Recycling is one company who can help you</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/karen-adams/367936" title="Karen Adams's Articles">Karen Adams</a>l</p>
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<p>                        <a title="Lucky Group- Known in Metal Industry" href="http://www.articlesbase.com/industrial-articles/lucky-group-known-in-metal-industry-4426197.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Lucky Group- Known in Metal Industry</a></p>
<p>There are many metal recycling companies flourishing in the market. The company started as a small business in 1973 but today it was earned global recognition. Lucky Group has three companies of their group namely Lucky Alloys, Lucky Recycling and Fortune Metals</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/karen-adams/367936" title="Karen Adams's Articles">Karen Adams</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Mar 17, 2011</p>
<p>                        <a title="Bridge Cranes: The right solution for your lifting needs" href="http://www.articlesbase.com/industrial-articles/bridge-cranes-the-right-solution-for-your-lifting-needs-4426145.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Bridge Cranes: The right solution for your lifting needs</a></p>
<p>Bridge cranes are the right choice when it comes to providing the right lifting solution along with the necessary safety to your workforce. This article takes a brief look at bridge cranes and issues related to safety.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/john-tweak/271664" title="John Tweak's Articles">John Tweak</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Mar 17, 2011</p>
<p>                        <a title="Use a Polythene Tunnel to Give Utmost Protection to Your Plants" href="http://www.articlesbase.com/industrial-articles/use-a-polythene-tunnel-to-give-utmost-protection-to-your-plants-4426110.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Use a Polythene Tunnel to Give Utmost Protection to Your Plants</a></p>
<p>Premier Polytunnels are proud to be the ONLY poly tunnel company in UK to offer an Out of Hours Construction Advice Service, 7 days a week until 9pm. Contact us on 01282 811250 for pricing details.</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/lewiscarroll/704083" title="Lewiscarroll's Articles">Lewiscarroll</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Mar 17, 2011</p>
<p>                        <a title="International Retail Trends And Their Causes" href="http://www.articlesbase.com/project-management-articles/international-retail-trends-and-their-causes-3543512.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">International Retail Trends And Their Causes</a></p>
<p>Abstract: With China&#8217;s accession to WTO, the distribution industry will open up further in the next few years will be phased in retail business to foreign investment enterprises in the area, number</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Oct 25, 2010<br />
                    lViews: 115</p>
<p>                        <a title="15th Session Of The Forthcoming Opening Of Building And Decoration Materials Exhibition" href="http://www.articlesbase.com/training-articles/15th-session-of-the-forthcoming-opening-of-building-and-decoration-materials-exhibition-3543445.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">15th Session Of The Forthcoming Opening Of Building And Decoration Materials Exhibition</a></p>
<p>April 9 &#8211; 12 days, the 15th China International Building Decorative Materials Exhibition (Chinese name: Dalian Building Materials Exhibition</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Oct 25, 2010</p>
<p>                        <a title="Metal Plating Wastewater Treatment Technology Overview And Outlook" href="http://www.articlesbase.com/organizational-articles/metal-plating-wastewater-treatment-technology-overview-and-outlook-3543373.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Metal Plating Wastewater Treatment Technology Overview And Outlook</a></p>
<p>Abstract: This paper introduces a variety of commonly used plating metal wastewater treatment technology, and future trends of this technology</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Oct 25, 2010<br />
                    lViews: 165</p>
<p>                        <a title="Cultural Industry Promotion: &amp;quot;hypermedia&amp;quot; Is Facing Unprecedented Opportunities For Development" href="http://www.articlesbase.com/organizational-articles/cultural-industry-promotion-hypermedia-is-facing-unprecedented-opportunities-for-development-3543327.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Cultural Industry Promotion: &#8220;hypermedia&#8221; Is Facing Unprecedented Opportunities For Development</a></p>
<p>2009 7 22, the State Council discussed and approved in principle the &#8220;Cultural Industry Promotion Plan&#8221;, This is the steel, automobile, textile, equipment manufacturing, shipbuilding</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Oct 25, 2010</p>
<p>                        <a title="Parts Tariff Dispute Appeal To Gain Time For The Industry" href="http://www.articlesbase.com/small-business-articles/parts-tariff-dispute-appeal-to-gain-time-for-the-industry-3540626.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Parts Tariff Dispute Appeal To Gain Time For The Industry</a></p>
<p>China before the World Trade Organization Expert Group on the European Union, the United States and Canada against China Car Parts Import Management Measure the results of a case to appeal the ruling</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
                    <a href="http://www.articlesbase.com/small-business-articles/" title="Small Business Articles">Small Business</a>l<br />
          Oct 25, 2010</p>
<p>                        <a title="Development Trend Of China&amp;#039;s Rapid Integration Ceiling" href="http://www.articlesbase.com/entrepreneurship-articles/development-trend-of-chinas-rapid-integration-ceiling-3533204.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Development Trend Of China&#8217;s Rapid Integration Ceiling</a></p>
<p>First, the rapid development of China&#8217;s urban construction, provides for the adjustment of industrial differentiation. As we all know, the faster pace of urban development</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Oct 23, 2010</p>
<p>                        <a title="Huang Guangyu Sale Of 20% Stake In The International Syndicated Or Indeed Win" href="http://www.articlesbase.com/human-resources-articles/huang-guangyu-sale-of-20-stake-in-the-international-syndicated-or-indeed-win-3533148.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Huang Guangyu Sale Of 20% Stake In The International Syndicated Or Indeed Win</a></p>
<p>If Huang Guangyu Remains as States United States  Largest shareholder, China resume trading after the United States, if there is any news Huang Guangyu</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
<p>            <a href="http://www.articlesbase.com/business-articles/" title="Business Articles">Business</a>&gt;<br />
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          Oct 23, 2010</p>
<p>                        <a title="Promote The Residential Kitchen Equipment Module Implementation Of The Standard" href="http://www.articlesbase.com/organizational-articles/promote-the-residential-kitchen-equipment-module-implementation-of-the-standard-3533121.html" onclick="_gaq.push(['_trackEvent', 'Articles', 'RelatedArticle', 'Industrial']);">Promote The Residential Kitchen Equipment Module Implementation Of The Standard</a></p>
<p>Editor&#8217;s Note: Since early December 2005 the Ministry of Construction Policy Research Center, where the kitchen was held in Ningbo</p>
<p>          By:<br />
          <a href="http://improv.ws/authors/erenber/534160" title="erenber's Articles">erenber</a>l</p>
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          Oct 23, 2010</p>
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		<title>A good setting/location for a scene that would involve some sort of action?</title>
		<link>http://improv.ws/drama-improvisation-ideas/a-good-settinglocation-for-a-scene-that-would-involve-some-sort-of-action/</link>
		<comments>http://improv.ws/drama-improvisation-ideas/a-good-settinglocation-for-a-scene-that-would-involve-some-sort-of-action/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 21:59:02 +0000</pubDate>
		<dc:creator>Improv</dc:creator>
				<category><![CDATA[drama improvisation ideas]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[good]]></category>
		<category><![CDATA[involve]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[setting/location]]></category>
		<category><![CDATA[some]]></category>
		<category><![CDATA[sort]]></category>
		<category><![CDATA[would]]></category>

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		<description><![CDATA[For a drama class, we have to come up with a setting and then a set design for a scene. This scene will be a 10 minute improvisation of 2 characters talking. Wanted to have it set in a coffee shop but was told that something like that wouldn&#8217;t work because he doesn&#8217;t want to [...]]]></description>
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<p>For a drama class, we have to come up with a setting and then a set design for a scene. This scene will be a 10 minute improvisation of 2 characters talking. Wanted to have it set in a coffee shop but was told that something like that wouldn&#8217;t work because he doesn&#8217;t want to see the characters simply sitting for 10 minutes. Any ideas? I would really appreciate them.</p>
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